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Sucker Punch creative director Nate Fox has revealed a major change in the combat mechanics for Ghost of Yotei, a sequel to Ghost of Tsushima. During an ...
14h
TheGamer on MSNGhost Of Yotei’s Cinematic Modes Are As Silly As Ghost Of Tsushima’s WasBut Ghost of Tsushima (and, probably, Yotei) was the kind of game that felt like it was aspiring to be taken as seriously as ...
Ghost of Yotei introduces the greatest Samurai technique of all time – just shooting a guy – but the developers have warned ...
There’ll also be a Ghost of Yotei-themed menu, featuring various appetisers, desserts, and cocktails. But the real highlight ...
Sucker Punch's upcoming PlayStation 5 exclusive Ghost of Yōtei is getting its own official popcorn bucket, but it's proved so ...
Ghost of Yotei is heading our way this October, but why did the developers decide to scrap Jin Sakai? Devs explain!
We’re a little over halfway through 2025, but there’s a strong case for calling the Game of the Year race over, even before ...
The sequel is set just under 300 years after Ghost of Tsushima, so Jin will be long dead by the beginning of the ...
Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell ...
The stance system from Ghost of Tsushima has been replaced in Ghost of Yotei with more weapon options, Sucker Punch has ...
The inFAMOUS series is something Sucker Punch's Nate Fox would love to see make a comeback, but as the studio operates on a one-game-at-a-time outfit, it's not possible right now.
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